On their resume, a Blizzard staffer states that they "are working a top-secret project to be unveiled sometime in 2014"... I have to wonder if we might finally see something from the mythical Project Titan.
Last month I spent a day at Insomniac's headquarters playing its Xbox One-exclusive Sunset Overdrive and talking with members of the team. What I experienced was a studio that's indulging in a project that feels comfortable and in which it has a supreme amount of confidence.
There's a fine line any artist walks when trying to titillate and terrify at the same time. But making video games scary is especially tricky. Repetitive behavior doesn't mesh well with the spontaneity required to make someone jump out of their seat.
In nine years of covering video games and the people who play them, I have seen some egregious displays of machismo, but it’s never gotten to the stage where men have literally ripped their shirts off and wrestled each other to the ground. Until now.
How do Dutch students with an average age of 22 end up with a game signed for a Steam release? Having Vlambeer’s Rami around for barbecues helps. As does maybe not entirely knowing how it’s supposed to be done.
A challenge for you: name a popular video game company based in Ecuador. You're struggling, no doubt, since the South American country doesn't exactly have the grandest video game development history -- but one studio is hoping to change all that.