On the third floor of Nintendo’s US headquarters, next to the conference rooms named after Mario and Donkey Kong, there’s a door that you can’t open. There’s no boss key or warp pipe here—unless you’re one of the handful of people with a high-security keycard, you’re not getting in.
Compared to pop music or Hollywood, games often seem like they have a culture of celebrity that's far more subtle. Nonexistent, even. But that's only when games aren't stirring up the passions of their most zealous players.
The security flaw known as "Heartbleed" could be the worst thing that's ever happened to the internet. Whether or not you're spooked by it, some people are already taking measures. Like...renaming their games on Steam.
"The pattern is always the same," video game designer Pawel Miechowski told me recently. "People struggle for food, soap and medicine. They trade liquor or any alcohol for bullets or any weapons. That's what happened in Sarajevo." That's what happens in cities wracked by war. That's what will happen in Pawel Miechowski's most unusual war video game.