We normally think of game ratings as little more than a useful marker of where we'll be able to buy a game, or whether or not it's suitable for children. But oh, let me tell you: ESRB literature can be so, so much more than that.
Two hours. At most, three. That's all the time you'll need to blaze through a trippy video game hallucination that zips players through everything from old-school NES games through Akira and Sailor Moon.
Two years ago, Nintendo boss Satoru Iwata made some lofty promises about his company's approach to what was then a new venture for them: downloadable content. Nintendo, he promised, would get it right.