Almost every shooter that's come out in the past decade has had to acknowledge the meteoric rise of Call of Duty and the fast-paced, twitchy sort of competitive gameplay it's popularised. Now, that influence seems to be slowly fading.
Since the game launched players have been reporting ongoing problems with many different aspects of the game's performance—everything from the stability of its online multiplayer to losing progress and acquired in single-player.
Destiny's Iron Banner multiplayer event was expected to be a hardcore, no-holds-barred fracas. It's called "The Iron Banner," after all! But as it turns out, it's not as extreme as some players were hoping it'd be.
This, our third volume of game development layoff stories, shares anecdotes from people who have been corralled like cattle into HR offices, who have worked never-ending slates of 12-hour days, who have experienced studio shutdowns out of the blue.