One thing I noticed playing Alien Isolation was its unpredictability. Multiple replays showed the alien and other characters never did the same thing twice, which is entirely the point explains creative lead Alistair Hope.
The best kind of horror game doesn't need any guns. It doesn't need to scare you with difficult enemy encounters and shock value. Sometimes, silence is scarier than all of that. That's a lot of what Alien: Isolation is about
Alien: Isolation is far more focused on the solitary hunter, and giving you a real challenge to stealthily fight through. Listen to Chris and I discuss what that's like over a little more than 5 minutes of fresh new gameplay.
Alien: Isolation will be taking its cues from Ridley Scott's slower, more atmospheric 1979 original. That means no space marines, no P5000 power loader and may. Just you and one big, scary Xenomorph. Which you wont be able to kill.