Live, Die, Repeat.
From shocking twists to heartfelt reunions and everything in between, which game endings stick with you the most?
Scarecrow’s nightmare sequences are a chilling and unique foray into the fractured psyche of Batman.
“I Have No Mouth, And I Must Scream” is one of the ten most reprinted stories in the English language - and one of the greatest ever psychological horror point-and-click adventures games for the PC.
“Players loved to kill all the NPCs in all the towns and steal from all the shops, and especially to kill my character Lord British in order to level up as fast as possible [...] That was not being very virtuous."
I’m glad all these years later, these themes still resonate.
Every console has had some amazing RPGs, but today we ask you, gentle readers, which console has the best?
Sometimes, sharing a game can give you a whole new perspective on it.
Asura’s Wrath is a glorious, anime-charged ride fuelled by a mythology mixing science fiction, guns, Eastern religion, and a whole lot of rage.
Which levels, dungeons, quests, or side missions stick in your mind?
The father-daughter bond between Aloy and Rost anchors greater mysteries of the game's world in something real and personal.
The convoluted story, with some admittedly absurd plot twists, actually has some very interesting ideas on morality and religion.
It might be frustrating to play, but I love the theme of the ninja fighting through the darkness and using the weather to navigate his way.
Symphony of the Night took the best elements of the Castlevania series, injected in RPG elements, and created one of the most compelling games for the original Playstation.
White Day: A Labyrinth Named School is one of the few games released in the West that has the Korean War as its backdrop - and is one of the most terrifying games ever developed.
The end of the world is here, and I never thought it’d sound so beautiful.