As our The Order review points out, there's a lot of QTEs and not much gameplay in Ready At Dawn's shooter. So how do you make a guide for a game that plays itself? With difficulty. [Warning: potential spoilers.]
Launching a game is hard. So what happens when you release a high profile title with the world watching, and things break? It takes at least day to fix stuff when a retweet can happen in seconds. Let's talk to H1Z1's designer Jimmy Whisenhunt.