Halo Infinite Devs Know There's "Work to Do" on its Graphics

By Alistair Jones on at

Halo Infinite developer 343 Industries says it knows it has "work to do" on the game's graphics. In a blog post last night, the studio said that it had "heard the feedback coming from parts of the community regarding the visuals in the Halo Infinite campaign demo."

Explaining its approach, 343 said that, with Infinite, it wanted to "shift back towards the legacy aesthetics" that defined the original Halo trilogy. That boils down to "a more vibrant palette, 'cleaner' models and objects with less 'noise', though it doesn't mean less detail." It might not be everyone's cup of tea, says 343, but "we stand by this decision."

While the overall vibe is ok, 343 says it also has to talk about visual fidelity, which it says has lead to comments suggesting "characters and objects appear flat, simplistic and plastic-like," and that "lighting feels dull and flat." To combat that, the team says work to do to "raise the level of fidelity and overall presentation for the final game." That doesn't grant a lot of time - a 'holiday' release window only offers a few months for what sounds like a reasonable amount of work, but the studio says that the recent demo did take place on a build that was a few weeks old, so perhaps a few things have already changed.