We're only a few weeks out from the release of Half-Life: Alyx, and while I'm still several years from owning the hardware required to run it, that's not stopping Valve from stoking the fires of the hype train. In a series of videos released last night, the developer offered new information regarding combat, movement, and puzzles.
The first video shows off some gunplay, as well as giving a sense of just how tactile the game is shaping up to be - Alyx can seemingly interact with everything in the environment, throwing items around, placing buckets on heads, and even blowing up some headcrabs with well-aimed throw.
In the second video, there's a look at how you'll solve puzzles to unlock doors, as well as some classic jumpscares.
In the final video, we get a closer look at how gunfights will play out. Alyx goes in quietly, but things quickly heat up. Even though it's not exactly the cleanest approach, I'm still impressed by the extent to which you can adapt during combat - at one point, the player pulls a door off a car to act as a makeshift shield. I'm not 100 per cent convinced by the teleport-like movement, especially in these fights, but Half-Life: Alyx is certainly shaping up to be quite the spectacle.