For a tabletop game, Dungeons & Dragons has a powerful tabletop legacy. Wizards of the Coast's seminal RPG shaped classics like Baldur's Gate and Neverwinter Nights, the legacy of which is still felt in games such as Pillars of Eternity and Divinity: Original Sin. So why isn't their new game anything like that?
At The Game Awards last night, WotC announced Dungeons & Dragons: Dark Alliance. All we have to go on so far is a trailer - but that trailer is so all over the place to have nearly given me motion sickness when I saw it this morning.
There's nothing particularly offensive about its content - the facial animation and metal soundtrack feel like a product of the noughties, but to each their own, I suppose - but it's the camera angles that send me reeling. The opening shot looks like we're viewing the scene from sternum height, while the follow-up shakes in step with the running character's dizzying gait.
One clip attaches the camera to the point of an arrow as its archer does a forward roll, then nocks it and sends it flying across the battlefield. Another goes back to that original sword as it's swung round through a bad guy before being flipped upside down. It's like watching a normal game trailer from inside a gory washing machine.
From what that video shows, it seems that Dark Alliance is some kind of Vermintide-esque co-op hack and slash with various different classes and characters to master. It's expected to release on PC and console next autumn, so we'll probably find out more before then.