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The First Disco Elysium Mods Have Arrived

By Alistair Jones on at

I still have a long way to go with my first Disco Elysium runthrough, but I know I'll be coming back to it after my stint with my current well-meaning, but incredibly stupid, character. That's partly because I want to experience the game from the perspective of a character who actually understands what a detective's job is, but also the result of the game's burgeoning modding community.

It's still in the very early stages, but modder Castar has created a framework for the game over on Nexusmods. By Castar's own admission, it's pretty barebones, but should make developing new mods for the game easier in future. As a starting point, Castar has developed an Advanced Character Creation tool, which "provides an alternate way to create your character." Rather than using abilities to improve your skills, you'll be given a set number of points which can then be used to directly improve on those same skills, giving you a little extra control over the way your character interacts with the world.

The new modding tools don't really extend to things like UI and graphics (although that hasn't stopped a few Reshade mods from showing up), but should give writers significant freedom over Disco Elysium's script, potentially even adding new emotions into the mix at some point in the future. Developer ZA/UM has plans for everything from an expansion to a tabletop game, but until those arrive, this could be your first opportunity to explore a little bit more of Revachol.