One of the creators of the Assassin’s Creed series says he’s sorry for making you climb all those towers. During a Q&A panel at EGLX in Toronto (via Destructoid), Patrice Désilet - creative director on the first three main series games - said that while he’s mostly shaken off the reputation of the series, his impact can still be felt today.
During the panel, one attendee asked Désilet if he’s still considered “the Assassin’s Creed guy.” In response, the developer said “Honestly, I don’t know. A little bit! If you’re going to spend years on something, I hope that happens.”
Désilet went on to reference the enduring impact of the climbable viewpoint. First popularised in Assassin’s Creed, the mechanic spread through a number of other Ubisoft games of that era, but has also been found elsewhere - most notably in the Legend of Zelda series.
“Breath of the Wild, wow! That was a game where you could do anything, once you finished the first half hour or so,” said Désilet. “Now, you’re just going to climb towers and unfog the rest of the map. Sorry, it’s my fault…”
Désilet left Ubisoft during the development of Assassin’s Creed: Brotherhood, but he’s clearly aware that his legacy has continued far beyond the 2010 release. In 2014, after a stint with THQ Nordic, he launched a new studio, Panache Digital Games, which recently released Ancestors: The Humankind Odyssey, a game in which you’re tasked with aiding in the evolution of a tribe of primates.