Wolfenstein: Youngblood Will Show the Immersive Sim Influence of Arkane

By CJ Wheeler on at

The revitalised Wolfenstein of MachineGames features amongst the highlights of the past decade of gaming, as do Arkane Studios' Dishonored series and Prey.

It's intriguing then to learn from executive producer of the upcoming Wolfenstein: Youngblood Jerk Gustafsson, interviewed in June's Official Playstation Magazine (and reported online by GamingBolt), that the 1980s spin-off revolving around BJ Blazkowicz's twin offspring co-op gunning their way through Nazi-occupied Paris will crib from the concepts behind co-developer Arkane's most renowned games.

“I think players will see a lot of similarities to level design in the Dishonored games, so in that sense it can be a little bit different as an experience but it can be for the benefit of the game, especially when it comes to finding different ways of approaching a combat scenario or a mission in general,” Gustafsson told OPM.

Is it sufficiently grimdark, mein Freund? “We do think we have a strong story, but it’s quite different from what we have done before; it’s a little bit lighter, not only in tone but also when it comes to the amount of content," Gustafsson added.

In an excellent development that suits busy parental units and kids who get bored easily alike, Gustafsson confirmed that while the campaign is shorter the total length of time anyone could spend with the game will be greater than before. Extra side-missions and challenges will be available for players to dip into once they finish the campaign, with more tangential activities included than previous games in the series.

Wolfenstein: Youngblood is due for release on July 26 for PS4, Xbox One, PC and Nintendo Switch. [Gamingbolt/PC Gamer]

Featured image: Bethesda/MachineGames