Oculus Rift S Supports Room Scale VR Without External Base Stations, Coming This Spring

By Laura Kate Dale on at

Over the past month or so, we've been hearing a lot of rumblings about an alleged new VR headset being developed by Oculus. Now, thanks to a GDC reveal and trailer, that rumoured headset has an official name, release window, and list of improvements.

The Oculus Rift S is an improved version of the original Oculus Rift, and features higher pixel density, which should lead to a crisper image for players. The headset is said to be more comfortable, blocks out surrounding light more effectively, and reduces cable clutter compared to the previous headset version. It also supports plugging your own headphones into the headset, rather than needing to use the integrated headphones.

Unlike most of the existing room scale VR options available today, the Oculus Rift S doesn't feature cameras places around your room which detect the headset and controllers. Instead, the headset itself features five sensors, which scan the room and detect the room scale options by looking around. Additionally, the motion controllers have been redesigned slightly, to allow them to be tracked by the headset, rather than external sensors around the room.

The new headset version should support all existing games with Oculus Rift support. It launches spring 2019, with a North American retail price of $399 (approximately £300, but UK price TBA).