If, like many players, you strted playing FromSoftware games with Dark Souls or Bloodborne, you've probably got some assumptions about what makes a protagonist in one of its games. They're a character with minimal past, a silent killer, whose only personality is determined by snippets of hidden lore and the choices you choose to occasionally make.
However, according to an interview with Game Informer, the protagonist of its new game, Sekiro: Shadows Die Twice, will be considerably different. Not only will they be a set character with a history and personality, but they will also have their own voice-acted lines of in-game dialogue.
The following comments were made in the interview by marketing and communications manager Yasuhiro Kitao:
“This time we have a fixed protagonist and we have a cast of characters who we’re trying to build that story around. We’re trying to tell more of a drama, if you will, of these characters.”
“One nice thing about basing the story around these characters is we get to play with the relationship between these characters, between [The Wolf] and the Young Lord, and how their relationship kind of evolves throughout the game. There is one point in the early game where he is by your side, but this is not a kind of escort mission in the typical sense, and it only happens the one time.”
According to the interview, while the protagonist will talk, voice acting lines will be used fairly sparingly. They won't be commenting on every encounter, but they will occasionally voice their feelings on people and events.
It certainly seems like Sekiro is going to be a reasonably big departure from Bloodborne and Dark Souls, but giving a little more story to the protagonist is something I'm personally excited for. FromSoft has previously stated that Sekiro will still feature hidden and drip-fed lore, so it doesn't seem like we're losing out by knowing more about who we are playing as.