Kotaku UK and Gizmodo UK Are Looking For a Weekend Production Assistant

By Kotaku on at

Do you have an eye for detail and a desire to get into digital publishing? Do you know your colors from your colours, licenses from licences and plows from ploughs? Can you spot a comma splice at fifty paces?

We’re looking for a Weekend Production Assistant to work every other weekend, and keep our sites looking great between the hours of 9am to 5pm over Saturdays and Sundays. You’ll also have the opportunity to work occasional additional hours as part of the Gizmodo and Kotaku UK teams during big events like E3 and CES, and as holiday cover.

This is a freelance position which would suit someone with an interest in tech and games and a desire to develop their knowledge and experience. It’s not primarily a writing role: the job consists of localising and formatting posts from the Kotaku and Gizmodo US sites for a UK audience, and bringing them across through our own CMS. Experience with Wordpress is beneficial, but not necessary – what’s more important is that you’re independent and a quick learner. Location is unimportant, as this is a remote position.

Interested? Complete the editing test below, which consists of one sample article from each site. Fix mistakes, localise spellings, and get that copy fit for the eyes of the public.

Send us your completed tests by next Wednesday, December 5th. The email address to use is newstips@kotaku.co.uk.

(IMPORTANT: Please use the subject line “Weekend Production Assistant Application”, or your email might slip through the cracks.)

If you are shortlisted, you’ll be given a timed sub-editing test to complete, and a short interview (over Skype or similar) may follow. We’re looking for someone who can start as soon as possible.

Vital information

Job Title: Weekend Production Assistant

Publications: Kotaku UK and Gizmodo UK

Location: Remote

Hours: 9am-5pm every second weekend, with occasional extra hours during big events/for holiday cover.

Duties: Syndication, localisation and scheduling of posts for Kotaku UK and Gizmodo UK, as directed by the Editors of each site, ensuring accuracy and timeliness. Social posting through Twitter and Facebook for both sites. Following a brief trial period, you’ll also be expected to produce short news posts for each site when appropriate.

How to apply: Email newstips@kotaku.co.uk with your CV, using subject line “Weekend Production Assistant Application”

Closing date for applications: Wednesday 5th December

Starting date: Now!


Gizmodo UK

Title: Samsung RIgged the S4 to Unnaturally Perform Good in Benchmark Tests

Copy: The Samsung Galaxy S4 is a damn fine phone. It's fast, its big, it's thin and it's completely deserving to be in most peoples pockets. But apparently that's not enough for Samsung. Samsung has gotten caught cheating benchmark tests to make itself look better. Basically, the S4 is specifically tweaked to be better at benchmarking than anything else it dos.

Anandtech found that teh S4 gamses it’s GPU To spit out a 533MHz clock speed in certain benchmark tests (AnTuTu, GLBenchmark 2.5.1 and Quadrant) while most every other app and game; performance is limted to 480mHz (some other benchmark apps show a lower clock speed too). 533MHz obviously sounds a lot more impressive than 480MHz.

It's gets funeir. Even the S4's CPU splits out lies in certain benchmark test. In GLBenchmark 2.5.1, the CPU clocks in at 1.2GHz and never dips below it. In GFXBench 2.7, the COU can go to 500MHz (250MHz virtual frequency). Basically, when the S4 is in GLBenchmark 2.5.1 (and other benchmark tests), it's allowed 2 run in a higher performence benchmark mode, an unnatural boost to makes its numbers look better in fake situations while its actual hiding real life performance.

But could it the benchmark tests giving different results? No. Anandtech found a string that showing the S4 is hardcoded to specficailly perform better in certain apps for benchmark testing, with "Quadrant standard, advanced, and professional, linpack (free, not paid), Benchmark Pi, and AnTuTu" being mentioned:

It's not exactly putting lipstick on a pig but it's sorta like the digital equivalent of taking performance enhancing drugs for a olympic event. This kind of shady stuff has happened with PC benchmark tests, before but its obviously a cheat the system. The S4 is without them boosts a fine phone, it's weird that Samsung felt the need to fake it to prove that. For a deeper dive into what Samsung specifically is doing, head over to AnndTech.

UPdate: Samsnug has respondd with the folowing statment:

Under ordinary conditions, the GALAXY S4 has been designed to allow a maximum GPU frequency of 533MHz. However, the maximum GPU frequency is lowered to 480MHz for certain gaming apps that may cause an overlode, when they are used for a prolonged period time in full-screen mode. Meanwhile, a maximum GPU frequency of 533MHz is applicable for running apps that are usually used in full-screen mode, such as the S Browser, Gallary, Camera, Vido Player, and certain benchmarking apps, which also demand substantal parformance.

Kotaku UK

Title: Razer Releases the Least Razor Keyboard Ever

Copy: Gaming peripheral maker Razer is not know for it’s understated designs. Its keyboards in particular are generally bulky and flashy; some might say a little gaudy. The Blackwidow Lite is none of those things.

Not that there’s anything wrong with big and flashy—some of my favorite Razer gear is pink, after all. But sometimes a typist just wants somethnig simple to type on. Something that doesn’t just look like a rave threw up on their desk. The Blackwidow Light is that sort of keyboard.

Razer’s lifestyle photos of the Blackwidow Lite suggest this is an excellent keyboard for super villains. It’s a basic tenkeyless board (thats without the number pad) with a slight profile that’s quite popular in mechanical keybord circles these days. The bezel around the keys is slight. There is LED lighting but it’s just white, more about visibility than showing off. It’s even got a detachable usb cable, for when you want to...detach your USB cable.

Since this is a keyboard built for typing, Razor has outfited the Blackwidow Lite with it's orange mechanical switches, which feature a tactile bump rather than a click. They aren’t silent but, they’re not as loud as the company’s clicky green or linear yellow switches. And if the orange swithces are too loud, the keyboard also comes with a bag of o-rings, rubber donuts that go between the keycaps and the stem of the switches to help dampen the sound. I do not use them, as my family has resigned themselves to their loud, keyboardy fate.

For a Razer keyboard, the Blackwidow Lite is an odd duck. Its small, sleek and efficient. Instead of a garish design crafted to catch the eye at retial, it sports an understated style more akin to enthusiast keyboards. And there’s not a squiggly Razor logo anywhere on it, just the company name above the arow keys.

It’s odd that the company even call this a Blackwidow. It’s a line that’s always shouted “Gaming Keyboard!” The Lite works well enough for gaming purposes, but it feels more like a workhorse than a playhorse (which is totally a thing).

This kyeboard Makes me wish my trackball color could change. And also makes me wish I had dusted my desk. The Razer Blackwidow Lite is now available at Razer’s online shop for $89.99, which is also a very un-Razer mechanical keyboard price. Hopefully they will release it in pink soon, so I can fully commit.