Announced via a Steam update by developer Scott Cawthorn, Five Nights at Freddy's is getting a number of incoming ports. The series of horror-themed puzzle management games, where players have to manage multiple concurrent systems to avoid being attacked by murderous animatronic animal mascots, is getting ported to PS4, Switch, Xbox One, and mobile in the near future. While no dates were given, we do know that the first five main series games will be receiving ports to those systems.
Additionally, Cawthorn game a number of other updates on Five Nights at Freddy's projects, starting with Five Nights at Freddy's (First Movie). while Cawthorn had a finished script which had been approved, he chose to scrap the completed script and start over with a new concept. Cawthorn accepts that his choice has delayed the project, but hopes it will lead to a better end result. Cawthorn also confirmed that only games 1-3 will be considered canon in the movie universe.
Five Nights at Freddy's VR is being developed with company Steel Wool, and is around 40 per cent complete. Five Nights at Freddy's AR is around 10 per cent complete as estimated by Cawthorne. Five Nights at Freddy's: Into Madness is what Cawthorne hopes will be his next traditional game project, but it's not yet in development. It's somewhat of a future pipe dream, and if ever released will be a free project for the fanbase rather than a for sale product.
The HD console ports of the series are around 20 per cent of the way into development, being co-developed with studio Clickteam. Cawthorne is apparently also in talks with a studio to maybe create a AAA big budget game of some kind, but that's still at the negotiation stage. Lastly, Cawthorne is around 20 per cent into developing a series of five books, each set in the Five Nights at Freddy's universe. Each book will be a collection of three short form horror stories, each self-contained with unique characters and themes.
As someone who was never hugely into Five Nights at Freddy's but appreciated the quality of that the developer was outputting, it's interesting to see how many projects he has on the go at one time. Hopefully we will see some of these surface before too long.