All Walls Must Fall sounds brilliant. And it sounds brilliant. Which is why you might be interested to know that it's out on Steam early access today.
Let me explain: on the first point, it has the kind of premise that immediately makes me want to drop everything and check it out. It's a musical tech-noir tactics game — set in a German discotheque, no less — about time-travelling spies. And it's inspired by the likes of X-Com, Syndicate, Rez, Braid, and SUPERHOT. Do you SEE?
All Walls Must Fall takes place in Berlin, 2089, in an alternate-dimension where the Cold War never ended—thanks to the (literally) endless scope for temporal backtracking and one-upmanship inherent in time travel. It's your job to break the loop and end the war, which requires a fairly fascinating-sounding spin on classic top-down strategy.
All Walls Must Fall operates around what it calls "pause-able real-time tactics." Each mission has a clear goal, but is unscripted and procedurally "recombined" to encourage repeated play-throughs. The basic premise is that you're able to stop the game at any time, plot out your actions then unfreeze time to initiate your moves. In a nifty stylistic flourish—and this is where its rhythm elements come into play—everything unfolds in perfectly choreographed time to the pounding disco beat.
Which gets me onto my second point: All Walls Must Fall sounds brilliant too, as you can discover for yourself by taking an ear-gander at the game's floor-stomping soundtrack.
All Walls Must Fall has been out in closed beta for a while now, but today marks its first foray into the public domain via Steam early access. I think it sounds fascinating, so I'll check it out and report back with findings later in the week. Viva la discotheque, eh?