A popular Super Smash Bros. Melee controller’s potential ban from big-time esports tournament Genesis 4 has sparked a debate throughout the Smash community over what constitutes a tournament-legal controller for a 15-year-old game. The controller’s creator says the its ban would be “devastating” for his business.
Over a dozen years after Melee’s release, nearly everything about its tournament rules are set in stone — except for tournament-legal controllers. The introduction of the SmashBox is making Melee players question whether they should modernise.
Genesis 4, which takes place in January, is the second largest Smash tournament. Over 1,300 contestants will compete in the Melee singles event. In a private conversation with a Genesis 4 organiser, Dustin Huffer, who created the SmashBox controller, was told earlier this week that his controller, which is not yet widely available, may not be tournament legal. When he explained to pro Melee player Dustin White, aka Gravy, that the controller could get banned, the issue caught fire on social media.
Melee players have always used a standard GameCube controller, which has sticks, triggers and buttons. Years have taught more discerning players that these controllers have some issues. Pro Smashers say the GameCube controller’s sticks degrade over time and that its analogue inputs are inconsistent (i.e. getting an exact angle each time is hard). Also, over time, it’s tough on hands.
The SmashBox controller is all buttons, like an arcade cabinet’s console, so directional movements are mapped onto cardinal directions. It’s like more traditional fighting games’ controllers.
Here’s a great explainer:
Huffer thinks his controller could be banned “out of a belief that changing the fundamental motions of how you play Smash Bros. is a bannable offence.” He wants to launch a Kickstarter campaign for the SmashBox, but its tournament status could throw a wrench in his plans.
He elaborated that “We have been both financially and emotionally invested into the development of Smash Box for over two years now and to see it get snuffed out from misunderstandings and fear would be pretty devastating.” The SmashBox project can’t take off without a crowd-funding campaign and community support, Huffer said, so he’s glad people are discussing the controller’s legality now. That said, he thinks the ban would be “definitely unfair.”
If some1 can actually win a major Melee tournament w/ this thing they deserve an additional medal & the right to name the Smashbox themself. pic.twitter.com/Imo4gWSZsr
— Alex Jebailey (@CEOJebailey) December 9, 2016
Genesis 4 tournament organiser Sheridan Zalewski told me the ban is still being discussed and will play out in public forums. He and his co-organisers think that the SmashBox, in itself, isn’t necessarily anti-competitive — a claim that Melee commentator Daniel Lee (aka Tafokints) echoed over email. But “keeping it legal would require legalising certain categories of modifications that they believe change the game and the skills involved too much,” Zalewski said.
He cited the ability to map a very precise and difficult combo, typically executed on a control stick, onto one digital button as the main issue. It could open the floodgates for other modifications that could prove game-breaking.
Several competitive Melee players are still skeptical that the SmashBox could really be disruptive to Melee’s competitive scene. Top-six Melee player Juan Debiedma, aka Hungrybox, told me that “It’s a way to perform very difficult inputs with more precision, with the downside of having to learn how to play the game all over again.”
He does think that the controller is worth a shot. What’s the harm? But at the end of the day, he told me, “this topic depends on the integrity of Smashers and their willingness to not take advantage of something that could exploit the game.”
[Correction]: An earlier version of this article stated that the SmashBox controller allows macros. Huffer elaborated in an e-mail that the “Smash Box cannot do anything that traditional GameCube controller can’t — you just input your moves differently. Because of that everything is more precise and ergonomic, which is the goal of the project. We don’t condone macros.” We regret the error.