Following last night's extended-ish look at Mass Effect: Andromeda (at the VGAs, of course), some fans of the of the space-faring chatterbox adventure series have been expressing mild discontent at the perceived quality of facial modelling and animation for the game's female protagonist, Lady Rubberface McBabychops-Ryder.
If you too have been fretting over the slightly slack-mouthed lip synching and prominent hamster cheeks (which may or may not be visible in the trailer, but you can judge for yourself below), never fear: three of the game's developers have come forward on Twitter to reassure fans that there's still plenty of work to do.
General manager Aaron Flynn was quick to note that Andromeda's skins, faces and speech will get "worked on all the way to the end" of development, while creative director Mac Walters reassured a fretful inquirer that the studio will be "polishing the game until they take it from our cold, dead hands".
Finally, producer Mike Gamble stepped in with assurances that "we will continue to polish until someone comes and rips it from us. Because we <3 you". Aww.
@ColSolus_616 Gets worked on all the way to the end. But remember, those faces are customizable, not just actor scans
— AaryN7 FlynN7 (@AarynFlynn) December 2, 2016
@FC_paragon We'll be polishing the game until they take it from our cold, dead hands.
— Mac Walters (@macwalterslives) December 2, 2016
@invisicow we will continue to polish until someone comes and rips it from us. Because we <3 you.
— Michael Gamble (@GambleMike) December 2, 2016
Mass Effect: Andromeda still doesn't have a release date beyond an extremely vague 'Spring 2017', which gives BioWare a fairly movable amount of time to polish things up to its satisfaction.