Gran Turismo Creator Throws Grandmaster-Level Shade At Forza

By Rich Stanton on at

This afternoon we got the chance to play Gran Turismo Sport - of which more soon - and sit down in a group Q&A with series creator Kazunori Yamauchi. GT Sport is intended to represent a big leap for the Gran Turismo series, indeed it is being referred to as the first title in a 'new generation' of car-stroking simulators.

Unsurprisingly this has led to delays - a feature of the Gran Turismo series over time, ameliorated by the fact that Yamauchi and his team nearly always deliver what GT fans want. "The fact is that GT Sport is a technical showcase we really wanted to perfect," says Yamauchi. "We didn't want to just put it out with half the cars.

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We asked what Polyphony thought of the PS4 Pro, and having to aim for two target platforms with a GT title. "The PS4 Pro is really well-designed in the sense we can get 50 FPS [frames per second] at 2K [resolution] on PS4 compared to 60 FPS and 4K on the Pro," says Yamauchi. "The game is designed so it scales between the two beautifully, and we've also updated the PS4 version so it's also in HDR – so the only major difference is 2K vs 4K. And for us, the effort put into optimising the 2K version was no different, it was consistent throughout."

But Polyphony are technical masters - isn't the temptation to work just with the more powerful of the two? "No not really because the PS4 and PS4 Pro architectures are so well-designed there's really no significant improvement in making a dedicated game for the PS4 Pro. It's more logical to make something compatible between the two."

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Gran Turismo Sport is due for release in 2017, four years after 2013's Gran Turismo 6. In that period, however, there have been four Forza titles - two Motorsports and two Horizons.

"If you think about it from the release of GT6, our cycles between release have been mostly the same," says Yamauchi. "The Forza teams, there are probably two teams working on different titles, because they turn around their product so fast. But in terms of the release cycle for Gran Turismo, we're on track as usual."

All reasonable enough, although Mr Yamauchi went on to emphasise he thinks Polyphony's development process is best.

"We have 200 staff dedicated to this title, everything from the rendering engine, game engine, everything is developed in-house, and that's always been the case since the first Gran Turismo. That is special, compared to others."

Burn cream in aisle ten for Turn 10, please.