The game appears to be a third-person adventure in which you walk along a massive trail, collect items, travel through various landscapes, craft, and trade. There’s also mention of town-building functionality, which involves “community,” suggesting the game might have a multiplayer component.
Here’s a screenshot of the page:
As of now, the game can’t be downloaded in the UK. It is, however, apparently available in the Philippines. It’s unclear whether this is a soft/stealth release or a mistake on 22Cans’ part.
Molyneux and co have said very little about The Trail. It was first mentioned back in 2014, but the company continued to focus on Kickstarter god game Godus publicly. Internally, however, it was apparently a different story. While reporting on Godus’ lackluster state last year, I was told by two sources who formerly worked at 22Cans that The Trail became the developer’s central focus for a while. From my report:
“People have been wary of Godus’ development progress for a while, but red flags really went up toward the end of 2014. In the wake of Molyneux’s announcement of The Trail and server problems with Godus’ mobile version, the Godus team shrank to three members, said one of my sources. Some people left the company of their own volition; others were moved onto The Trail.”
“Two people who worked on Godus say that this was Molyneux’s way of winding down development on the game. The mobile version was more or less complete, and the Steam version wasn’t making money, according to those people. Funds, meanwhile, were beginning to dry up. Despite the fact that the Steam version was only halfway done, Molyneux was, according to those sources, willing to call it a day and shift focus onto The Trail.”
Molyneux disputed this, claiming that he felt that the Godus team’s morale had nosedived, and it was time for a change of pace.
I’ve reached out to 22Cans for more information about The Trail’s release, but they’ve yet to reply to my inquiries.