Fallout 4 Post-Launch Plans Revealed: Mods, Creation Kit and Season Pass Detailed

By Ian Dransfield on at

If there's one thing I know for definite I love about Fallout 4, it's that it was announced only a few months before its release date. More games: do that please. And now I like how Bethesda is explaining how things will work once Fallout 4 does release on November 10.

Writing over on the Bethesda site, the nameless, faceless writer explains about a few different facets. There will be regular, free updates, for one - just like there were before in Skyrim; the sort of patches that bring new features and fix things.

Mods and the Creation Kit - a very important topic for a lot of us, especially with the console support of mods this time around - are also touched on. No specific details, but the Creation Kit - the same tool as the studio uses - will be released early in 2016.

It won't be coming to consoles, as that would be crazy-hard to program I'm sure. But the mods will be playable on Xbox One and PS4.

Finally, there's chatter about DLC and the inevitable season pass. I actually like this bit, and I'll quote it to show you just why:

"To reward our most loyal fans, this time we’ll be offering a Season Pass that will get you all of the Fallout 4 DLC we ever do for just $30. Since we’re still hard at work on the game, we don’t know what the actual DLC will be yet, but it will start coming early next year. Based on what we did for Oblivion, Fallout 3, and Skyrim, we know that it will be worth at least $40, and if we do more, you'll get it all with the Season Pass."

It's not like a certain other game that got my ire earlier today - Bethesda willingly admits 'yeah, we don't know how much we're going to do but you'll get it all'.

Looking forward to it? Have your doubts? Sound off in the post-apocalyptic wasteland below ('the comments'). I'm being facetious, we actually have a really nice, pre-apocalyptic comments section around here.