Assassin's Creed Unity Gets Third Patch, Frame Rate Issues Still Being Investigated

By Leon Hurley on at

Barely a week after launch and Assassin's Creed Unity is getting patch number 3, says Ubi. The widespread problems affecting the game led the publisher to set up a live blog to keep players informed. Even without some amazing glitches, there have been significant technical issues following the game's release.

Here's the fix list for the next update:

  • Gameplay: this includes bugs like Arno getting stuck on certain areas of the map (including a few more hay carts), problems with getting into/out of cover, character animation bugs, and general camera problems
  • AI & Crowd: in this category are problems with NPC animations, crowd events, and crowd stations, NPC navigation issues, as well as bugs related to NPCs detecting Arno’s activities in various situations
  • Matchmaking & Connectivity: this covers a number of issues related to co-op play, including bugs with joining games in-progress and problems that happen during host migration
  • Menus & HUD: fixes in this category will address missing details in certain menus, problems with some of the mission objective and co-op update pop-ups, localization inconsistencies, as well as some of the issues with menus and pop-ups overlapping each other
  • General Stability: this includes fixes for a number of crash situations we've identified in both campaign and co-op modes.

The post says this list isn't finalised and that Ubi are still "investigating various performance issues including framerate drops, and are looking into how we can address them".

For what it's worth I've had a relatively painless experience playing it on PS4 with the patches to date. There's been plenty of cosmetic stuff - floating NPCs and objects here and there - but no real frame rate issues or game breaking stuff. How's anyone else finding it?