When we first heard rumblings that Microsoft was looking to buy Minecraft studio Mojang for a swimming pool full of large-denomination bills, the amount of cash sounded absurd to just about everyone.
$2.5 billion! Not only is that an astronomical number, the type you'd expect to come signed on a giant novelty check, it seems like way too much for a one-hit developer like Mojang. For the past week, tons of people have been scratching their heads. Why would Microsoft spend $2.5 billion on a game that has already sold over 50 million copies? Everyone already owns it. Those sales have already happened. What's the point?
Even crazier, as Mojang noted in their blog post about the deal this morning, founders Markus "Notch" Persson, Carl Manneh, and Jakob Porsér are all leaving. With all that money, Microsoft isn't even snagging the man who dreamed up Minecraft in the first place, which makes it clear that this is a gamble for the property, not the talent behind it.
In a few years, we could look back at this deal as yet another massive Microsoft flub, to be remembered alongside Xbox DRM and mandatory Kinect. (This one might be harder to reverse.) But there are a few logical reasons for this acquisition. In many ways, it makes sense. Let's break it down.
Minecraft is still Minecraft
Call of Duty and Grand Theft Auto might be big games, but Minecraft is a global phenomenon. Minecraft is one of the most spectated games on the planet, a widespread tool for education, and now possibly Microsoft's most popular and beloved application since Word. Ask any kid what his or her ffavouritevideo game is, and the answer's probably going to be Minecraft. Ask for their favourite YouTuber, and the answer's probably going to be "someone who plays Minecraft." It's impossible to overstate the global impact of this game.
And yes, those 50-million sales have already come and gone, but Minecraft remains on top of the iOS charts every single week, and Microsoft can now make money not just off Minecraft's sales but through merchandise, licensing, and other forms of media. (Maybe a Minecraft movie?) We'll likely see expansion packs, sequels, and even more Minecraft skins that players gobble up every month. Maybe Microsoft will start an official marketplace for buying and selling Minecraft maps. Maybe they'll release Minecraft 2 sooner than anyone could've possibly expected.
To put it simply: Microsoft just bought digital LEGO. Anything The LEGO Group has done, Microsoft can now do too.
In their press release about the sale, Microsoft said they expect to break even on this acquisition by the end of this fiscal year. That's June 2015. In other words, they expect to make back $2.5 billion, and they expect it to happen soon. Based on Minecraft's global impact, that's not out of the question.
Pieces Of The Pay-To-Win Pie
For a long time, some Minecraft players have been making significant amounts of money by running servers that charge people for items and other features. The player-vs.-player server KoonKraft, for example, sells in-game weapons for up to $475. Another large Minecraft network, Hypixel, charges up to $150 for VIP passes that give players access to their extra features.
Earlier this year, a small controversy erupted in the Minecraft community when Mojang representatives spoke up about how players technically aren't allowed to charge for gameplay features, even on heavily-modded servers. The controversy fizzled, however, when Mojang showed no signs that they would actually enforce the rule and go after those big servers.
You'd better believe that's going to change.
With Microsoft in charge, it's hard to picture Minecraft remaining the wild west it is today. To speculate a little bit… I imagine that any server that charges money—whether it's for cool items, aesthetic upgrades, or even just basic access—will inevitably have to pay a healthy chunk to the giant corporation that now runs things. So-called "pay-to-win" servers could become pay-Microsoft-to-win. It seems likely that Microsoft will either take control of these servers entirely, replace them, or charge very hefty fees for the privilege of running them.
If Microsoft does stick their hands in the Minecraft server pie, it's hard to predict how regular fans will be affected. On one hand, Microsoft's intervention could stop some of the shadier servers from inflating their own economies and manipulating players into spending hundreds of dollars just to get ahead of one another. On the other hand, Microsoft could wind up facilitating and encouraging even more of these pay-to-win servers in a gamer-unfriendly way.
In fairness, Microsoft has done a pretty good job with Minecraft on Xbox 360 so far, having worked with the studio 4J on what might be the definitive version of the game. There's a ton of skin DLC, yes, but so far Microsoft has yet to nickel-and-dime Minecraft players in the way some other publishers might have, which helps alleviate some concerns.
All Hail Microsoft's Ecosystem
You probably don't own a Windows Phone. Most people don't. As Reuters reported on Friday, the Windows Phone only has something like 2.5% of the global smartphone market. Microsoft wants that to change. Putting Minecraft on their phones is a solid first step.
And what about other hardware? Though Mojang has promised that sales and development for Minecraft on other platforms (iOS, Android, PlayStation, Mac) will continue, there's an interesting little nugget in their blog post on the issue (emphasis mine):
There's no reason for the development, sales, and support of the PC/Mac, Xbox 360, Xbox One, PS3, PS4, Vita, iOS, and Android versions of Minecraft to stop. Of course, Microsoft can't make decisions for other companies or predict the choices that they might make in the future.
Huh. So, hypothetically, if Microsoft decided to charge Sony inordinate amounts of money in exchange for regular updates of Minecraft on PlayStation systems, what would happen if Sony turned them down? What if Sony decides that it's just not worth it to keep Minecraft on their systems when they now have to send giant checks to their biggest competitor?
And what about the future? Will we really see possible Minecraft expansions or sequelson PlayStation platforms? Will Microsoft really not use Minecraft as a weapon in their battle to keep the Xbox One competitive with the PlayStation 4? How much longer is Microsoft going to help support their biggest competitor?
What if Microsoft starts offering discounts or other benefits to players who buy the game on Xbox or Windows platforms? We all know Microsoft loves buying exclusives—well now they've got one of the biggest exclusives on the planet. It seems out of the question for Microsoft to keep any future editions of Minecraft off iOS and Android, where the game has sold tens of millions of copies, but PlayStation might be a different story.
With this deal, Microsoft has all the leverage when it comes to all things Minecraft. The price tag was hefty, but for them, the results could be well worth it.