Frame rates! Resolutions! All massively important, as we established yesterday. But also hugely complicated and confusing. Even if you're a publisher as big and experienced as Ubisoft, which with less than two weeks to go until the launch of Watch Dogs doesn't seem 100% sure of anything beyond that the game will have frames made of pixels, and God willing they'll move.
The whole confusion started when canny internet types noticed that where once the Watch Dogs promotional page on the PlayStation website read that players would "experience Watch_Dogs in a way that only PS4 can provide, at 60 Frames Per Second in 1080p", someone had later snuck in and snipped off the bit about the frame rate and resolution.
Ubisoft has now addressed the revision in a blog post, saying that the PS4 version of Watch Dogs will instead run at 900p at 30fps, while the Xbox One will run the game at 792p. This despite German website golem.de reporting that Ubisoft were talking about the 1080p, 60fps version as recently as last week.
According to creative director Jon Morin, quoted on the Ubisoft blog, the visual back-and-forth is down to deciding between whether to make a pretty game with big, next-gen numbers, or one that allows players the highest level of control over Aiden Pearce's dystopian Chicago.
"The effort was split on continuing dynamism and making sure players can express themselves through hacking without ever being disappointed in how the game responds to them, whether it’s visually or through gameplay," he says. "That’s important. Resolution has nothing to do with that. That’s why stuff like resolution can scale a bit down so that we never compromise the soul of Watch Dogs."
And if you're still fretting that Aiden Pearce will end up looking like PaRapa The Rapper, here's the blog post in question, with lots of reassuring screenshots.