Creating romances in a BioWare game isn't just a matter of writing and art. It's also a matter of math. That's one of several insights in a really good 48-minute talk delivered by the writers of Dragon Age Inquisition at last week's GaymerX2 convention.
One thing I noticed playing Alien Isolation was its unpredictability. Multiple replays showed the alien and other characters never did the same thing twice, which is entirely the point explains creative lead Alistair Hope.