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By Jason Schreier on at

Nintendo's Secret Weapon

On the third floor of Nintendo’s US headquarters, next to the conference rooms named after Mario and Donkey Kong, there’s a door that you can’t open. There’s no boss key or warp pipe here—unless you’re one of the handful of people with a high-security keycard, you’re not getting in.

The Making of a Very Different Kind of War Video Game

By Stephen Totilo on at

"The pattern is always the same," video game designer Pawel Miechowski told me recently. "People struggle for food, soap and medicine. They trade liquor or any alcohol for bullets or any weapons. That's what happened in Sarajevo." That's what happens in cities wracked by war. That's what will happen in Pawel Miechowski's most unusual war video game.