Fahey's been playing The Elder Scrolls Online for a few weeks now in preparation for a full review. Except he hasn't been playing enough to log it for you, the Kotaku readers. Here are his attempts to explain why.
On the third floor of Nintendo’s US headquarters, next to the conference rooms named after Mario and Donkey Kong, there’s a door that you can’t open. There’s no boss key or warp pipe here—unless you’re one of the handful of people with a high-security keycard, you’re not getting in.
Compared to pop music or Hollywood, games often seem like they have a culture of celebrity that's far more subtle. Nonexistent, even. But that's only when games aren't stirring up the passions of their most zealous players.