Kotaku UK’s features are interesting to read, painstakingly researched and often come at games from a different angle to everyone else. Our longer-form articles live here.
Queer as folk.
“My whole reason for existence as an archaeologist these days is to find out how to do archaeology in a synthetic world.”
Bungie's high-end PvP experience is beautifully designed, framed, and delivered.
Over the last few years, GTA Online’s updates have transformed the down-to-earth open-world game into something wild.
The life of Sony's handheld is one of optimistic hopes and tragic shortfalls.
The Smash community has been reluctant to move on from the GameCube controller, thanks to tradition and nostalgia.
The current matchmaking system hinders community building - a significant hurdle for an already small scene.
Coming back to Radiata Stories was like seeing an old friend after spending years apart.
The game struggles to balance between people who wish they could play it forever and those who worry they can’t keep up.
Playing Cuphead is like a performance; every mistake is embarrassing, but the curtain calls of defeated bosses are like nothing else.
One slip-up and your character is trapped in a toilet forever.
28 platforms, 23 games, and enough versions of each to make your head spin.
They’re calling for changes, and developers are listening.
What is it about the Mega Man franchise that commands such enduring devotion?
The show is deftly written, but never quite manages to navigate the line between ironic detachment and honest social critique.
While companies generally agree on the problems they want to solve, no two products fully agree on the best solution.
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