If you've ever played the Uncharted games, you've likely assumed, like me, that protagonist Nathan Drake is very good at taking bullets without slowing down. People point guns at him, they pull the trigger, red fills the edges of the screen – we all assume he's taken damage.
According to the creators of the series, that's actually not what's happening at all. Every bullet before the one that kills you actually misses Drake entirely.
The revelation comes by way of a tweet from Naughty Dog Animator Jonathan Cooper, who informed the world that the red haze isn't Drake taking damage, but a representation of his luck running out. If he gets into too many close scrapes back-to-back, he'll get shot and die.
True! That was the original intention (to stay more aligned with the spirit and tone of the films we were homaging).
— Amy Hennig (@amy_hennig) July 8, 2018
The claim was backed up by Creator Amy Hennig, who clarified that yes, that was the original intention going in – Drake would never take bullet damage until the bullet that killed him.
So, apparently Nathan Drake isn't bulletproof, he's just extremely lucky. I get what they were going for, but I'm still going to see him get shot and feel like he's been hit with bullets. Too many games have ingrained red haze to mean damage in my mind.