The Art of Detroit: Become Human

By Luke Plunkett on at

Kirk didn’t much care for Detroit in his review of the game, but I still thought the game’s vision of the near future was interesting enough to take a look at in tonight’s Fine Art.

Below you’ll find a showcase of pieces that went into Detroit’s development from a range of artists, some of them working at Sony studios, others brought in from the outside. It’s not everyone who contributed, but it’s enough to give us a nice look at a cross-section of work that built this vision of Detroit in the year 2038.

There’s a link to each artist’s portfolio in their name.


Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios.


Wojtek Fus

Pierre Bertin

Benoit Godde

Florent Auguy

Mikael Leger

Antoine Boutin

Crocq Clement

Sorane Mathieu

Romain Jouandeau