Splatoon 2 Patch Makes the Sting Ray Way More Awesome

By Eric Van Allen on at

When Splatoon 2 launched, the Sting Ray was a special that sounded neat on paper. A giant blast of paint, firing across the map, dousing all in sight. In practice, not so much. But the most recent patch to Splatoon 2 has added some oomph back to the Sting Ray, and it’s becoming a new favourite of mine.

The patch, which largely addresses the overabundance of Tri-Sloshers in the meta, also added a nice tune-up to the Sting Ray. From the notes:

Firing the Sting Ray continuously for 1.5 seconds will cause a shock wave to appear around the ink blast, significantly increasing its damage radius.

What used to be a regular fire hose of paint is now a massive stream of ink, capable of taking a whole lane out of contention. Check out how pros are already using it, from today’s Squidboards Splat Series matches:

Combined with some special duration up bonuses, it becomes a potent weapon for pressuring corridors and controlling areas like the Splat Zone or tower.

While it’s questionable whether this upgraded version is actually overpowered or has just been brought up to par with the rest of the squid specials, it’s nice that I’m not hyped up and then immediately let down by the Sting Ray.

Also, you get to feel like Gohan at the end of the Cell Saga, which is always a plus.