Since Destiny 2 released earlier this week, people haven't stopped complaining about shaders. In the original, shaders were permanent items you could swap in and out of gear to alter its appearance. In Destiny 2 shaders are consumable items, meaning that you can't use them more than once and have to find multiples to alter just a single set of gear.
While some see this change as a way to try and force players towards micro-transactions, game director Luke Smith claims the change is about giving players frequent rewards.
Shaders are now an ongoing reward for playing. Customization will inspire gameplay. Each planet has unique armor and Shader rewards. (3/4)
— Luke Smith (@thislukesmith) September 7, 2017
Smith insists in the late game, from level 20 onwards, you'll be flush with Shaders. Many Destiny fans remain unconvinced. Oh for the days of horse armour, eh?