I Played 20 Minutes of Paradox’s Surviving Mars at E3

By Nathan Grayson on at

I played 20 minutes of Paradox’s new city builder, Surviving Mars, at E3. The demo showed off different phases of planet colonisation, from early moments establishing a liveable area to later on, when I had multiple inhabited domes to work with. The game draws on real-world science and seems complex. If, however, you want more “fi” in your sci-fi, you can enable random events, like aliens.