Responding to the Sony's claim that safety concerns were the reason why it didn't allow cross-play between Xbox and PlayStation players in Minecraft and Rocket League, Phil Spencer said that "We would never put Minecraft in a place where we didn't think we were keeping our players safe."
Speaking to Giant Bomb, Spencer said that "the fact that someone would make the assertion that somehow we're not keeping Minecraft players safe I found, not only from a Microsoft perspective but from a games industry perspective, I don't know why that has to become the dialogue. That doesn't seem healthy for anyone."
“We’ve got to be mindful of our responsibility to our install base," Sony's Jim Ryan told Eurogamer. "Minecraft - the demographic playing that, you know as well as I do, it’s all ages but it’s also very young. We have a contract with the people who go online with us, that we look after them and they are within the PlayStation curated universe. Exposing what in many cases are children to external influences we have no ability to manage or look after, it’s something we have to think about very carefully.”
Pressure is mounting on Sony to allow cross-play as its excuses seem inauthentic. While Sony may have business reasons to want to keep its player base separate from Microsoft's, pinning the excuse on safety when Nintendo is happy to allow its players to play with Microsoft's highlights the shallowness of the reasoning. While all the big three work hard to keep their players safe, Nintendo has always stood out as a company that will have an actively difficult user experience if it means a safer time for its players. It is the company, after all, that, for years, insisted players swapped friend codes to meet online.