By Doc Burford
Deus Ex: Mankind Divided is a pretty good video game. I like many things about it. It is beautiful. I haven’t predicted where the story’s going yet. I get a kick out of running errands for people. Some of the quests have me genuinely unsure what decision to make.
I dislike many things about it. It’s a weak stealth game. The third person transitions that totally rip you out of the immersiveness of the first person. The fact that the best solution to any problem is simply crawling through a vent. The fact that there’s no truly interesting ways to employ the game’s tools, like there is in games like Deus Ex and Dishonored.
19 hours in, tragedy struck, as a patch appears to have corrupted all of my saves. I was about ready to complete the Golem City section of the game, too. 19 hours gone, just like that. Worse still, the pre-order DLC items I got? They’re all gone. Square broke my game and cost me stuff I paid money for.
Now, you would be wise to say “don’t preorder games,” and most of the time, I’d listen to you, but Deus Ex: Human Revolution was one of my favourite games, and I had total confidence in the Mankind Divided devs to make something cool. For the most part, they delivered, but losing the praxis kits really hurts.
That said, there is one good thing about having to start over from scratch: I’ve learned so much more about the game. I’ve found so many more quests and interesting areas to explore. My second trip through Golem City caused me to re-assess it. Before, I thought it was absurdly linear, which was unfitting for a Deus Ex game.
As I sneaked my way through Golem City the second time, I found so many more ways to tackle the objectives that I felt like I was playing a completely new game, which was awesome. Too bad most of the new areas were linked by vents.