In Detroit: Become Human, There's a Tonne of Ways to Mess Up a Hostage Negotiation

By Julian Benson on at

David Cage's new game, Deroit, has you playing an android detective who has a pretty awful time of it in a hostage situation. You can watch the trailer below which teases how many different ways a single situation can play out:

Over in a post on the PlayStation's US blog, David Cage goes into Detroit's story in a little more depth. "Androids, who look exactly like human beings, have replaced humans in most tasks," he writes. "They are workers, babysitters, gardeners, nurses, teachers, clerks. The story of Detroit starts with an unexplained incident that begins to affect the Androids. Some disappear without any explanation, others have unexpected behaviours and strangely show signs of emotions. The rumours of “deviant” androids start spreading, but no one seems to know what’s really happening."

Like Deckard in Blade Runner, your job is to hunt down deviants. You play Connor, a police model android, who is able to analyse the scenes of crimes to gather information that inform and enable different options in the level.

You will play as other characters, and, Cage claims, "You will also need to avoid putting the characters at risk, because they can all die, and like in Heavy Rain, the story will continue without them."

I hope that Detroit is more focused than Cage's more recent games, because that sequence in the trailer above is compelling.

For the first time in ages I'm excited for a David Cage game.