Obviously, solid-state drives (SSDs) are faster than traditional spinning hard disks, but Digital Foundry tested one on Bloodborne and found its 40+ second reloads could be cut by nearly 28 per cent in some cases.
According to Digital Foundry's findings, some load times following a death can be as much as 40-45 seconds. It's been one of the only real criticisms from anyone about the game. (There's a statement floating around at the moment purporting to be from From saying load times will be addressed in a second patch. I'm just trying to find some attribution for that.)
[UPDATE] I've received the statement direct from Sony, which reads:
"The development team is currently exploring another patch for Bloodborne, seeking ways to improve load time duration, in addition to other performance optimisations and miscellaneous bug fixes. We will provide more information as soon as possible."
Digital Foundry swapped its PS4 drive for a Sandisk Extreme Pro 480GB SSD and in some cases found a 44.4 second load reduced to 31.1 seconds, a reduction of more or less 30 per cent. Overall there was an approximate 25 per cent saving and the upgrade is described as having "a cumulative effect" as well.
Here's a few example of the difference in load times:
- First arrival at Hunter's Dream PS4 HDD time 13.9 seconds, SSD 10.7 seconds.
- Warping to Iosefka's Clinic PS4 HDD 36.9 seconds, SSD 26.6 seconds.
- Warping to Central Yarnham lamp PS4 HDD 41.2 seconds, SSD 29.9 seconds.
- Respawn at Central Yarnham PS4 HDD 44.4 seconds, SSD 31.1 seconds.
- Return to Hunter's Dream from Central Yarnham PS4 500GB HDD 12.1 seconds, SSD 9.6 seconds.
[Performance Analysis: Bloodborne - Eurogamer]