In the most recent Broken Age update video, Double Fine legend Tim Schafer has stood up for beleaguered fellow developer Peter Molyneux, calling the treatment that Peter has received lately over his Kickstarted Project Godus "way out of proportion".
"I'd like to send our support to our friend and fellow developer Peter Molyneux," says Schafer in the video. "In the last few weeks we've seen some extremely rough treatment of Peter on the Internet and in the games press, and I think it's really unfortunate and unfair and I don't think it's healthy."
The storm over Project Godus began when Rock Paper Shotgun shone a light on how few of Godus' Kickstarter pledges have been met, 18 months after the game first appeared on Early Access, and continued when Eurogamer revealed that the winner of Curiosity - promised and integral role in Godus - had been pretty much ignored by Peter Molyneux and 22cans for more than a year. This was followed by an extraordinary mauling in a controversial Rock Paper Shotgun interview, and Peter vowed to stop talking to the press altogether. Kotaku's Nathan Grayson laid exactly what's gone wrong with Godus and how last week.
"Obviously, things did not go as expected with his game and because of that people are making some really nasty accusations about Peter, and I can really relate to that, believe it or not. I'm not saying that developers like Peter and I shouldn't be responsible and accountable to deadlines. I'm just saying the reaction to recent events and the tone of that reaction is really way out of proportion to the seriousness of the events themselves," says Schafer.
"One of the goals of the documentary we're making [about Broken Age's development] is to show actual game development and show that developers are human beings. I think it's clear that the problems that Peter is having are not unique to him, and in fact they happen on many if not most projects - and I hope that if we... keep involving players with our development , more and more people will start to see the process and understand how games are made... and why game production often goes the way it does."